A site run by veteran gamers with the aim of sharing discussions and content exclusively related to the development of Helbreath and its gameplay.
HomeUseful information for Helbreath beginnersStatistics overviewSearchMemberlistRulesRegisterLog in

 Clarified sprites using ESRGAN/AI

Go down 
2 posters


Posts : 2
Since : 2021-02-18

Clarified sprites using ESRGAN/AI Empty
PostSubject: Clarified sprites using ESRGAN/AI   Clarified sprites using ESRGAN/AI 9991010/28/2021, 8:34 pm

Hey all, I've been messing with sprites and ESRGAN and finally produced some improvements. All Paks can be found in PAK file.

 The map tiles didnt blend well but all the standalone objects and swords etc seem fine. Some items lose quality (Ex/ Chain Hose in Item Equip  but almost all items improved)


images compared with sliders

These are 24 bit BMPS. 

Download Of Paks and images available below

[You must be registered and logged in to see this link.]

This was all done using ESRGAN model Art1X_Clarity.pth, ran through Joey Esrgan Command Line Interface platform. 
Requires output set to Binary alpha and alpha separately must be used.

Ex/ python upscale.py Art1X_Clarity.pth --binary-alpha --alpha-mode alpha_separately

I used Gimp for preparing files for upscale and returning to BMPS etc. Any questions let me know!
Back to top Go down


Posts : 5
Since : 2020-04-09

Clarified sprites using ESRGAN/AI Empty
PostSubject: Re: Clarified sprites using ESRGAN/AI   Clarified sprites using ESRGAN/AI 9991011/4/2021, 3:53 am

pak viewer

Can we share it?
Back to top Go down
Clarified sprites using ESRGAN/AI
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Join Helbreath :: Server Development :: Sprites-
Jump to: