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 [SRC+FILES] HGServer-Client-Files

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Centuu.-
♕ Game Master



[SRC+FILES] HGServer-Client-Files - Page 2 Empty
PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 15 Oct 2019, 9:07 am

[You must be registered and logged in to see this link.] wrote:
Wouldn't it have been easier on you guys to just compile it and send like you did with a couple of the server files?

Yes, and no.

Yes, it would be much easier for you. But if you need to change or add something, you'll have to wait for us to do it.

And no, because we want to you (all the community) to learn how to build your own server with minimun aknowledge in C++
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TSP




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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 15 Oct 2019, 9:53 am

[You must be registered and logged in to see this link.] wrote:
Because I am in a good mood today, I shall assist you TSP.

Go to the google drive, I have updated two FILES. 1 is called "Files.rar" and another called "Server Files.rar"

Download those two files, and extract it. I have compile the Client and HGServer for you, and for those who don't know how to edit them via source files, this is the best solutions.

And for those who know how to edit via Vs6.0 or any version of Visual Studio, by all means download the source and edit them.

For TSP, you ONLY need to edit the LOGIN.cfg inside "Contents\Login.cfg" to change the IP to your internal IP, then the client will be good to go. You can get all this after extracting the "Files.rar" into the Helbreath Original Folder.

The HGServer which I compile for you, is inside the "Server Files.rar" then inside "Server Files\GameServers" is the HGServer. Copy and paste to whichever maps you want to up, and change the IP too inside GServer.cfg.

You follow the steps you would be good to go. Take care, good luck and have fun.
Thank you for helping me. The "Server Files.rar" seems to be missing. I was able to get your "Files.rar" so thank you for that one! I didn't manage to get Centuu's way to work yet but I'll keep trying to see if I can find a solution with my lack of knowledge. Any help is appreciated. If you manage to get Server Files.rar to be uploaded (or is it hidden?) that would be great too!

Thank you for the help so far.

Edit: it seems like some of the older files also aren't there anymore that I tried earlier this morning.

Edit2: With HGServer.rar I still get the same problem that I mentioned in the previous post when trying to compile. I'd love some help regarding this Centuu. The compiled server files that were there before LifeX uploaded his file
are still gone. I should have created a backup I guess :(
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Centuu.-
♕ Game Master



[SRC+FILES] HGServer-Client-Files - Page 2 Empty
PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 15 Oct 2019, 12:05 pm

Try now.
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TSP




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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 15 Oct 2019, 2:04 pm

[You must be registered and logged in to see this link.]

just those 4 sadly. Any tips on what to do with those errors by the way? should I try VS2010? or something else. I don't really know. Feel like being thrown in the deep end here, would very much like to try to get it to work. Thanks in advance!
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Centuu.-
♕ Game Master



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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 15 Oct 2019, 2:45 pm

Try again to open it with VS 2019, open the .sln press F6 and compile.
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TSP




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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 15 Oct 2019, 3:42 pm

Thanks! Ill try out your suggestion tomorrow as I dont have time left for today. Any chance to get the older files from yesterday/early this morning to show up so i can try and compile those too?

Ill keep you updated on the progress once i try again
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TSP




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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 1:01 am

Okay so... Second day of trying this... Followed your instructions... This is the first thing that happens the moment I open the .sln of hgserver.rar. Of course, I extracted all the files first:

[You must be registered and logged in to see this link.]

The second part (after the whitespace in the picture) happens during compiling, just like last time. Please note that I don't have the whole user of \programadormblablabla\ so I assume it's trying to compile it from the way it's set up at your location :(

I feel like I made no progress at all in these 24 hours and it's really frustrating because I just don't know what to do. F6 doesn't seem to do anything after loading the .sln (or .dsw you instructed me yesterday) and compiling just gives errors.

And there's still the issue of there being less files on the server than yesterday as well as "server files.rar" missing that the other person instructed me to do.


I get that you want people to learn a little bit about compiling, or something like that. but this seems like me just downloading many gigabytes worth of a compiler and then just get errors thrown at me left and right even if following your instructions to the letter and as of yesterday afternoon also missing half the files to run a server.

What do you want me to do? what can I even do? I'm at a loss here and the way progress is going, it's going to take weeks to get anywhere. :(
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TSP




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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 6:49 am

Why is VB2019 not working when compiling any of these files? Why are there errors? Why is your goal "teaching" us to learn to compile something we can't compile because of errors? I don't understand any of this. Another day of not being able to make progress. Just, why?
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sleeq




[SRC+FILES] HGServer-Client-Files - Page 2 Empty
PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 6:57 am

Edit HGServer.rc and find this line

[You must be registered and logged in to see this link.] "afxres.h"

Replace with below
[You must be registered and logged in to see this link.] < windows.h > without the space
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 7:02 am

Thank you for some help at least sleeq; changing it to [You must be registered and logged in to see this link.] will give an error while compiling too:

[You must be registered and logged in to see this link.] expected a file name, found 'newline'


Guess I'll try to just remove tthe whole [You must be registered and logged in to see this link.]. No idea what the repercussions will be...
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 7:04 am

Now I'm getting https://i.imgur.com/XkilNRq.png

So that doesn't help either. Anyway... No time left for today. Guess I'll try again tomorrow but I'm feeling very hopeless over this.

Why can't it just work?!
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sleeq

sleeq


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 7:06 am

Remove the space between the < and > so it will look like this
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 7:09 am

There is no < or > in that line at all.

Can anyone just upload both a client and a server source that I can just compile in VS2019 or VS2010 without having to edit anything that may or may not work? I just want to compile the files, edit the ini's to set up the IP's and just... run it and play?

That's all I'm looking for. How did all of you manage to compile all of this anyway?!

Edit: now I see your attachment. It looks like "" instead of < and > in VS2019... At least in the files the two admins recommended me to download.


Edit2: I didn't read the part of replacing it with windows.h... I'm so sorry. Guess I really just let my emotions get the better of me.


Last edited by TSP on Wed 16 Oct 2019, 7:14 am; edited 1 time in total
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sleeq

sleeq


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 7:12 am

Extract this into the HGServer source folder and you should be fine compiling it afterwards

This


Last edited by sleeq on Wed 16 Oct 2019, 7:15 am; edited 1 time in total
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Centuu.-
♕ Game Master
Centuu.-


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 7:14 am

It's complicated, yes... I understand. In my case, I work programming. Now I'll compile them for you and upload to the Drive.
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 7:17 am

Repeating my last edit since you posted after my edit:

Edit2: I didn't read the part of replacing it with windows.h... I'm so sorry. Guess I really just let my emotions get the better of me.

you're right, I managed to compile it now. Now I have the "files.rar" from one admin extracted into my client folder so that one runs, but now I don't know what to do with this exe. The original server files that were uploaded on the gdrive aren't there anymore. I need those files for this server to work, right?
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 7:19 am

[You must be registered and logged in to see this link.] wrote:
It's complicated, yes... I understand. In my case, I work programming. Now I'll compile them for you and upload to the Drive.
Thank you too. If you leave them uncompiled but possible to be compiled with just a F5 press in VS2019 (I think this was your original intention with these files or sysetm?) that would also be great. I'm okay with learning but it's quite a leap of faith to go from no knowledge to troubleshooting issues.


Edit: time for me to head off to work, I'll only have time to try again tomorrow. Thank you both for the advice and hopefully I can manage to get it to work tomorrow.
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LifeX
♕ Game Master
LifeX


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 11:30 am

I dont understand your problem TSP. I have done everything for you, not sure what you are planning to do bro.

I put all the CONTENTS,SOUND and SPRITES and the compiled Client.exe inside Files.rar for you, you just need edit the login.cfg inside CONTENTS folder then you are good to go.

@Centuu, I think I upload those files, others cant see it except for you and me I guess.


LifeX

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Hernan34

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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 12:49 pm

el server y los link andan perfectos. yo pude descargar todo, inclusive los archivos que subio LifeX con los fix recientes y todo anda bien.
entre recien y aca dejo una imagen que estan todos.
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 3:39 pm

Thanks lifex. The client will probably work fone as will the hgserver now. But the files of the worldlogserver.exe and the other ones (gate server and another one i think) are invisible or removed on the drive.
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LifeX
♕ Game Master
LifeX


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 7:17 pm

Here you go.

This is the updated server files that fix the auto skills.
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LifeX

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Last edited by LifeX on Sat 19 Oct 2019, 6:56 am; edited 1 time in total
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 16 Oct 2019, 11:52 pm

Thank you very much. Ill be trying to get this to work in about an hour. Ill keep you up to date on the progress.
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyThu 17 Oct 2019, 1:10 am

So, I think I did everything right but let me just tell you what I did so you can double check me:

1. edited gateserver.cfg, HMLserver.cfg, WLserver.cfg and all the *.cfgs in all \gameserver\ to make sure all the IP's match my IP.
2. Made sure that I copied hgserver.exe into each of the directories inside the \gameserver\ directory
3. opened ports in my router
4. started up gateserver.exe, MainLserver.exe (and pressed home), WorldLserver.exe (and pressed home)
5. then start up HGserver.exe in one of the directories. I get an error now:

[You must be registered and logged in to see this link.]


Just as an FYI; I used LifeX's server files. The file in the log that's erroring out seems to be not in this zip/extracted folder (DupItemID.cfg).

Am I doing something wrong here? I think I'm on the right track. Unlike the server files that I tried from other servers (i.e. oxy) had all those \gameservers\ folder combined into one folder only, but I assume I should still be OK if I open all hgserver.exe separately like I'm trying to, right? i.e. middlelands\hgserver.exe; \aresden\hgserver.exe; etcetera.

Getting hopeful.
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyThu 17 Oct 2019, 1:13 am

Here's the full logging. Everything else seems ok except that error right? or is the "not responding!" part not part of the error of DupItemID.cfg missing?

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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyThu 17 Oct 2019, 3:24 am

I copied a DupItemID.cfg from a different server file (Probably will cause issues right? I'd love the file that's actually needed for this one. Or can it just be an empty file?)

When I try to start a HGserver.exe, I now get this NPC error message:
[You must be registered and logged in to see this link.]

Did I do something wrong? Is everything else in the older posts still set up properly?

Edit: I'm being a dumbass. I edited the npc.cfg file myself (i wanted to reduce the XP that monsters give because this file seems to be edited by someone/deviating from "normal" (i.e. dummies giving 50K exp). I think I did the edit wrong, as it gave the NPC error. So i tried to put back the original NPC file that came with your rar, but I accidentally copied from a wrong file!

So, this seems to be working with your settings. However, I'd still like to edit the npc files to be more true to the original, but I guess I'm doing something wrong. Some tips here? meanwhile, I'll see if I can get the client to work!


Edit2:

1. I managed to log in the game! I get a lot of noise regarding learning skills (I guess skills are set to 100%? Can I just edit my char file to set it back to 0% and just slowly learn them up to 100%? I would like to just start at 0% but if editing the char file works then that's ok with me too)

2. I seem to log out after 1 second or so? I get this message: https://i.imgur.com/1hslvNN.png
Does it kick me out for some reason?

Edit3: If there's something wrong with the compiled version of the client, could you tell me what to do to make the source files of the client compile-able in VS2019? And then what to change to what to make it not auto-log-off or what it is doing? Thanks!

I tried to compile it with VB6.0 that was on your site but that also errored out on compiling with a whopping 100+ errors so I guess that is even worse than VB2019 :P

I get the feeling I'm really close to being able to get this done but I think I'm at a dead end for now. Help is really appreciated!
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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyThu 17 Oct 2019, 9:53 am

I am starting to suspect that me getting 100% in most (all?) skills is getting me booted, but I have nothing to back that up. I tried just editing the char to 0 skills but I automatically got set to 100% skill levels again. [You must be registered and logged in to see this link.] could you perhaps set it so that skills aren't set at 100%, aside from double checking what I tried so far in case I'm in the wrong here and there's some other reason this isn't working? Thank you so much in advance!

Edit: Going into gameconfigs.cfg I was able to set the maximum skill value from 700 to 7000 and that prevented the game from booting me out! I can now actually move around and play the game.

I would love to:
Have severely reduced exp values. I guess I can solve that by setting it to LOW? it's a bit extreme!

max level changes... is it going to be tricky to set it to 475/700? I can't seem to compile anything due to the mentioned errors in VS2019 aside from the fix that the other person provided me with the change. 

And start with skills at 0% so I can level them up? Thank you all for the help so far!

But I have no idea where to begin. Still, this is a serious boost!
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LifeX
♕ Game Master
LifeX


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptySat 19 Oct 2019, 6:43 am

TSP, I forgot about the 700 max skills thingy, that is my mistake. 

For you to change to 475/700 it would be tricky, as you need to change 3-4 things in hgserver and client, then the exp multiplier for all NPC because the NPC exp is meant for 200/200.

Download Team Viewer and PM me the id and pw of teamviewer. I will help you setup the vb6.0, for you to edit the source file on your accord, best you make back up every time you wanna edit something in the source. And also to fix your skills and also the exp.

After that you should be able to play accordingly. To change the level and stats, you need to venture on your own because Centuu release this files as a 200/200, if he is willing to change it for ya, then its up to his decision.


LifeX

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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptySat 19 Oct 2019, 7:07 am

Hey LifeX,

First off, I want to thank you for helping me out here. Sadly, I share the pc with my girlfriend, there's important work related stuff on it. So I can't really permit remote access even if it is secured, she trusts me with it.

However, it wouldn't bother me if i have to reinstall server files that you upload here. I got it working perfectly now after all so I am happy with just those alterations that I would have liked!

I figured out how to edit npc's and thus their exp values. So that wont be needed by centuu either I think.

Would you be okay with that? Eventually Id like to take a peek at the sources and edit them perhaps or learn about the code/coding. So ideally it would be awesome for the files to be vs2019 compatible, but that part is totally optional.

But the 475/700 and no 100% skills would be awesome! Thank you so much for the help so far, having a good trip through memory lane!
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LifeX
♕ Game Master
LifeX


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptySat 19 Oct 2019, 7:17 am

Remote access would be permitted or done, when you are in front of the PC of course, In any case I am unaware of the directory, or files, i normally write on a notepad in front of the screen for you to read.

In any way if you think I am violating which I have no interest with, you can close the TV connection. But anyhow the choice is your's entirely.

Good luck with the server files.


LifeX

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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptySat 19 Oct 2019, 9:24 am

I do feel a bit uncomfortable about it, I'm sorry. Am I correct in assuming you'd rather not just pass me the edited files instead? That would be much preferred for me. Regardless, I thank you for your help, with which without I'd very likely not have been able to make this work in the first place!
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LifeX
♕ Game Master
LifeX


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptySat 19 Oct 2019, 11:10 am

Like what Centuu mention, everyone have to learn.

I can't help someone who doesn't seem to want to help themselves. Good luck.


LifeX

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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyMon 21 Oct 2019, 5:14 am

[You must be registered and logged in to see this link.] wrote:
Like what Centuu mention, everyone have to learn.

I can't help someone who doesn't seem to want to help themselves. Good luck.
Thank you.

I managed to compile pretty much every source in the HB files lists on this forum aside from the one in your google drive, using VB6. Specifically, it errors specifically related to MP3 statements, so I assume those are experimental features? I can manage to compile HGserver and client files of oxy, cordoba, legion and santana. I haven't tried more.

I hope you are pleased with those results. I couldn't find a source of your server files on your drive (Hidden/viewable only by you?) so I couldn't try those out.

If you manage to share those files and fix the mp3 issues (maybe I should just omit those lines?) are you willing to help me out from that point on without remote desktop, considering I hopefully showed you some willingness and persevereness from myself? I'm pleased with being able to get VB6 to work properly with all the other source files which wasn't possible before.

Error log: https://i.imgur.com/62COgGD.png

p.s. the client.rar that you have on the drive has files in them (Think Centuu tried this to help me a week ago) that were detrimental to compiling cximage and jpg library because they have cached files in their build directory that would only work on his PC. Emptying the build directories of those files allowed me to get past of all of those errors and am left with only the few I showed in the link above. I'm quite happy with the result I'm making considering how little I know about all of this.

Hope I didn't disappoint this time.
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LifeX
♕ Game Master
LifeX


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyMon 21 Oct 2019, 7:11 am

I found the reason why you are still having issues, even after I fix them. Centuu have uploaded and replace my fixes with the old source. Hence the tremendous amount of error and issues.

I am not sure is it because the files I uploaded can't be viewed by all, or Centuu uploaded the wrong source.

This is the Server Files, with the compiled HGServer inside GameServer. And Also the HGServer source, all using VB6.0 to compile.

Next post will be the Client Source, and also the Client Files that is needed to play the game.
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LifeX

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LifeX
♕ Game Master
LifeX


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyMon 21 Oct 2019, 7:15 am

This is the Client Source, and also the Client FILES to play the server.
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LifeX

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TSP

TSP


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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyMon 21 Oct 2019, 7:37 am

Thank you! That was exactly what I was looking for; the client src and hbserver src were missing from the drive.

I was able to successfully compile the client! I assume changing DEF_MAX_LEVEL and DEF_STATS_LIMIT in both the client and hgserver will make it work just fine? I see a config file too, I'll edit it there too, just to be sure.

Will there be any issues in terms of technical difficulties if I change these too high? The high rates servers never seem to go higher than 475/700; This is overkill in the first place for the default npc settings I think; but it's good to know what the limits would be, especially if I'd add in npcs.


I noticed in the few days that I played last week that some enemies seem to drop some things consistently but other items rarely. i.e. if I edit the settings.cfg to drop rates of primary 10/secondary 20/rares 10, the Demon enemy drops Capes very frequently but almost never (or never? I didn't kill THAT many (200-300)) any other item aside from gold which seems to be guaranteed.

Do I have to check and edit loot tables for all the creatures to make the drop rates/loot tables line up with how it used to work in the "retail" version of the game? Or was I just unlucky? :P

Anyway, enormous thanks for the help!


Edit: p.s. What should I change to make the gold drop rate (not value per drop) much lower so that items drop relatively regularly but gold drops less? I'm studying the source files now of hgserver so maybe I'll figure it out in the meantime myself, but it would be nice if I could tap into your fountain of knowledge.


Edit2: I also seem to have a guaranteed chance to hit. Even with just the base 10 dex and 0% skill I consistently hit enemies. Is this also true for enemies vs me? Is it possible to have it be the traditional "dex + hit prob vs dex + defense"?
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 22 Oct 2019, 2:13 am

If I understand it correctly, this is wrong:

HGServer source:
game.cpp, line 44061:  if (iDice(1,10000) <= m_iGoldRate) { // Centuu : Agregado para controlar el drop de oro.

I can't read the spanish but, this value should be >= and not <=, because the current setting causes the gold drop rate to be inverse (i.e. "low gold drop rate" actually causes a whole lot more drops than "high gold drop rate") Correct me if I'm wrong. still wrapping my head around this. I am suspecting similar things to other drop rates.

Edit: Further down the line this happens again with primary and secondary drop rates AND rare drop rates. Also, some secondary drop rates are affected by primary drop rates in that, say, "halving" the values for the primary and secondary drop rates in settings.cfg doesn't actually mean that both primary and secondary items both drop twice as often. In fact, the opposite is true.


line 49734: if (iDice(1,10000) <= m_iRareDropRate) { // MORLA 2.6 - Rare droops

So if you set rare drop rate to a value of 10 (lower value is supposed to INCREASE drop rates!) then you only have a 0.009% chance of a rare drop. So you have to change that part to >=. It is declared properly to be >= further above this line. Having certain inverse effects like the code has now (>= somewhere and <= later) means that some things can never ever happen!


Line 37919:  if (iDice(1,100) < m_iRareDropRate/100)

Is another counter-intuitive statement. If lower values for raredroprate increase the odds of a rare item dropping, then why would a value like this severely reduce the odds of it being a good item? i.e. if i have a rare drop rate of 10 then idice will ALWAYS be higher than m_iRareDropRate and never ever adjust rare item value. i.e. raredroprate of 100 in settings.cfg which is a very high drop rate for rares (or supposed to be...) will only yield a 1% chance to increase rare item value! While a raredroprate of 10.000 (Almost impossible to drop a rare) will guarantee it to be increased in value. It is inverse to the intent of increasing drop rates.


The same can be said for primary drop rates vs gold. The higher the primary drop rates, the higher (relative to primary drop rates!) gold drop becomes. The closer primarydroprate becomes to being guaranteed, the larger the odds are of it being gold instead of a primary item. This has a compounding effect on the secondary drop chance as well because that's linked to primary drops.



My proposal: Have all drops be separate from each other. That way they cannot interfere with each other based on individual drop rates.
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 22 Oct 2019, 3:54 am

So far I've not been able to properly increase stat points per level. I manage to set both hgserver and client to give 6 stat points per level, and they are perfectly fine assigned on levelup. But when I leave the game and log back in, I get immediately disconnected saying "Connection lost!" I assume there's a setting that calculates the stat points you're supposed to have and I have altered several but I assume I'm missing one. Does anyone have any idea?

Edit: or is it perhaps a different server that checks the stat points that we don't have the source of?
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 22 Oct 2019, 4:28 am

As i explained, to change level and stats take more then just changing those settings and numbers inside HGServer.

You need check the antihacks where they disconnect you for having more then you suppose to get. Because HBServer itself is always 3 stat points per level, hence those who dont know how to figure it out always go 475/700 because that way you dont need to change the stats points. There are numerous places to change the stats points from 3 to 6 per level.

And also drop rate, it really depends on how you want to set it up, either change from source itself or outside in Settings.cfg. There are technically four different kind of drops.

1) Pot / Gold.
2) Armor / Weapon
3) Rares
4) Boss Drops

I dont have source with me, not sure what is the common Function Name as I change the function name in my own source.

My drop function is called, NpcKillDrops, BodyDisappearDrops, and BossDrops, i dont rmbr the common function name.

Good luck.


LifeX

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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 22 Oct 2019, 4:35 am

Thanks LifeX, I started to figure out the hack-prevention stuff. It's fun to study and look at the code. It's definitely disrespectful with some of the comments in the code "retarded korean code" for example. Guess that's what happens when the source gets passed along many different types of people.

I managed to change all the codes in hgserver to make sure it gives 6 points and my client accepts that, too. With a lot of trial and error, I found out that the client is okay with getting 6 points per level, but when I assign only 3 points, log back out and back in, the client will say it has only 0 points left (So those 3 points disappeared.)

I am right now assuming that adding in all 6 points will cause the client to re-evaluate the points on log-in and would display a < 0 value and thus boot me out. I'll keep trying.


Edit: I managed to make it work!  :bueno:
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 22 Oct 2019, 7:59 am

Great! It's nice to see how much you learned in short time. Keep working and we'll be glad to see your server online soon!
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyTue 22 Oct 2019, 10:22 pm

Centuu podrias subir HGServer sources v3.0 by HBx Team
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 23 Oct 2019, 8:13 am

[You must be registered and logged in to see this link.] wrote:
Centuu podrias subir HGServer sources v3.0 by HBx Team

El source Base o el mío editado?
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 23 Oct 2019, 8:14 am

[You must be registered and logged in to see this link.] wrote:
I found the reason why you are still having issues, even after I fix them. Centuu have uploaded and replace my fixes with the old source. Hence the tremendous amount of error and issues.

I am not sure is it because the files I uploaded can't be viewed by all, or Centuu uploaded the wrong source.

This is the Server Files, with the compiled HGServer inside GameServer. And Also the HGServer source, all using VB6.0 to compile.

Next post will be the Client Source, and also the Client Files that is needed to play the game.

My mistake :LOL: :
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 23 Oct 2019, 7:53 pm

Centuu mil disculpas, no había leído los comentarios de LifeX, ya con esos Files me sirvió, pido nuevamente disculpas por no leer :B
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyWed 23 Oct 2019, 10:54 pm

ya no da errores al compilar los Source Client y del HG, pero si da error al querer levantar el servidor arrojando el siguiente mensaje STOPPED! POTION configuration error, ya que si alguien intenta bajarlo y no sabe como solucionarlo no podra usar los files.
Otra cosa, queria preguntar el porque estos files al usar la la ip 127.0.0.1 el servidor levanta, pero al intentar ingresar da conexion lost el cliente. he usado muchos files diferentes y nunca tuve este error. Si alguien me puede sacar esa duda. Gracias
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyThu 24 Oct 2019, 12:50 am

I cannot read Spanish and google translate doesn't always work on this site (As in this case, too). So my apologies if my answer isn't what you're looking for.

The potion configuration error is incorrect unless you actually meddled with that configuration file. The problem is actually as follows:

The server files do not come with a DupItemID.cfg file, but hgserver needs that file. You can just create an empty txt file and rename it to DupItemID.cfg. Make sure DupItemID.cfg is in the same folder as GateServer.exe/MainLServer.exe/WorldLServer.exe

If you did it correctly, you won't get a potion configuration error message anymore.
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyThu 24 Oct 2019, 6:56 am

I have never used DupItemID,cfg inside the server files, why would it be needed?

I use the file that I provide with no issues.


LifeX

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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyThu 24 Oct 2019, 1:41 pm

El archivo ya se encuentra dentro de la carpeta del servidor y sigue dando ese error al ejecutar el hg (no levanta) Use los archivos que subió lifex, compile tanto el client como el hg y al intentar levantar el servidor en el hg tira ese error.
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyThu 24 Oct 2019, 3:06 pm

Hernan34 descargar los Files que subio Centuu 
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encontraras el block de notas DupItemID.cfg, agregalo a la carpeta del server y listo tiene que funcionar
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyThu 24 Oct 2019, 8:24 pm

si Yingo ya lo resolvi, gracias! Pasa que tengo una version anterior del servidor donde estaba ese archivo y otras cosas mas, y a medida que se fueron actualizando (arreglando ciertos problemas) empezaron a aparecer otros problemas como que daba error al compilar el cliente y demas, y el server q subio LifeX no esta ese archivo (raro porque el estuvo trabajando sobre los mismos files) y que necesita el server para upear. Ya lo tengo funcionando.
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyFri 25 Oct 2019, 4:56 am

Where can I find the experience table for leveling up? I'd like to reduce the curve a little bit. So far I found:

iExp
DEF_MAXEXPTABLE (value of 3500)
m_iLevelExpTable

But I wasn't able to find any concrete formula or set leveling list (i.e. "exptolevel = prevlevelexp *1.1") I I tried to be thorough but I've reached a dead end here I think.

Edit: Of course I see the level-chart in the server files, but editing that doesn't seem to change anything.
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyFri 25 Oct 2019, 6:52 am

iGetNextExpLevel
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyFri 25 Oct 2019, 6:58 am

[You must be registered and logged in to see this link.] wrote:
iGetNextExpLevel
Searching for 'iGetNextExpLevel'...
Cannot find the string 'iGetNextExpLevel'.

Using the search function to search everywhere in the hgserver source or client source. Do you perhaps have the file/line where I can see/edit the formula? i.e. game.cpp, line 1 ?
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyFri 25 Oct 2019, 7:17 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
iGetNextExpLevel
Searching for 'iGetNextExpLevel'...
Cannot find the string 'iGetNextExpLevel'.

Using the search function to search everywhere in the hgserver source or client source. Do you perhaps have the file/line where I can see/edit the formula? i.e. game.cpp, line 1 ?

I'm sorry, this is the function:

Code:
long CGame::iGetLevelExp(int iLevel)
{
 unsigned long iRet;
   
   if (iLevel == 0) return 0;
   
   iRet = iGetLevelExp(iLevel - 1) + iLevel * ( 50 + (iLevel * (iLevel / 17) * (iLevel / 17) ) );

   return iRet;
}

It returns the specified exp for determined level.
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyFri 25 Oct 2019, 7:33 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
iGetNextExpLevel
Searching for 'iGetNextExpLevel'...
Cannot find the string 'iGetNextExpLevel'.

Using the search function to search everywhere in the hgserver source or client source. Do you perhaps have the file/line where I can see/edit the formula? i.e. game.cpp, line 1 ?

I'm sorry, this is the function:

Code:
long CGame::iGetLevelExp(int iLevel)
{
 unsigned long iRet;
 
 if (iLevel == 0) return 0;
 
 iRet = iGetLevelExp(iLevel - 1) + iLevel * ( 50 + (iLevel * (iLevel / 17) * (iLevel / 17) ) );

 return iRet;
}

It returns the specified exp for determined level.
Aaah thank you, that's exactly what I was looking for!

By the by, what was the train for thought behind adding spell damage attributes to melee weapons? i.e. esterks with "+5% damage to Energy-Strike"? Is there a way to cast spells while wielding these weapons? Or something else I'm missing?
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyFri 25 Oct 2019, 7:42 am

When you hit, it cast the spell and reduce mana. Simple as that. Magic items only appears in high drops or manufacture (high rare prob).
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyFri 25 Oct 2019, 8:07 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
iGetNextExpLevel
Searching for 'iGetNextExpLevel'...
Cannot find the string 'iGetNextExpLevel'.

Using the search function to search everywhere in the hgserver source or client source. Do you perhaps have the file/line where I can see/edit the formula? i.e. game.cpp, line 1 ?

I'm sorry, this is the function:

Code:
long CGame::iGetLevelExp(int iLevel)
{
 unsigned long iRet;
 
 if (iLevel == 0) return 0;
 
 iRet = iGetLevelExp(iLevel - 1) + iLevel * ( 50 + (iLevel * (iLevel / 17) * (iLevel / 17) ) );

 return iRet;
}

It returns the specified exp for determined level.
Aaah thank you, that's exactly what I was looking for!

By the by, what was the train for thought behind adding spell damage attributes to melee weapons? i.e. esterks with "+5% damage to Energy-Strike"? Is there a way to cast spells while wielding these weapons? Or something else I'm missing?

You have to change it in the Client source too ! The function is in HG and Client.
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyFri 25 Oct 2019, 8:11 am

UPDATED

- Fixed Next-Exp for Majestic Levels (missed '+1')
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PostSubject: Re: [SRC+FILES] HGServer-Client-Files   [SRC+FILES] HGServer-Client-Files - Page 2 EmptyFri 25 Oct 2019, 12:27 pm

I figured out that it needed to be changed clientside as well, thanks for reminding. The weapons that cast the magic... I didn't even try that as I thought it only changed the damage of your casts, not that it procs off weapon attacks! That's definitely very, very powerful. Can those attributes also appear on rare items or just statted items? Definitely going to try it out when I get back from the weekend with the family!

On another note; Some of the creatures cannot drop items at all. I think It was the ettin and mountain giant, maybe a few others here and there too. Was this a conscious decision or overlooked? Some of the default weapons also deviate from the original damage dices. I assume this was a conscious decision by whomever edited the source before you got your hands on it?

I also urge you to look for the drop rates, as the drop rate percentages are only accurate with the base settings. i.e. "dice 1.10000 < primarydroprate" will get greatly reduced chance of triggering the lower the settings go. It'd be much better as a "dice 1.(1 * primarydroprate) < primarydroprate" (Though I dont know the exact code to get what you (or they) originally intended.)

Just some tips, but I'd like to hear your thoughts behind it. Perhaps do it even more complicated, have increased drop rates reduce the chance of lower rolls (I.e. low PA values) and increase the chance of higher rolls. as a 0.1% chance on an item (or stat proc on item) drop as some of it is in the code is still going to be a <1% chance to drop per kill even with a rare rate of 1.

Just some food for thought.
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