Santana


Posts : 28 Since : 2014-03-10
 | Subject: Upgrade Items 100% 5/20/2016, 7:05 pm | |
| Bueno esto es sensillo , sirve para a la hora de upgradiar el angel tenga un 100% de change de upgradiar HG src : Game.cpp Buscan: - Code:
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BOOL CGame::bCheckIsItemUpgradeSuccess(int iClientH, int iItemIndex, int iSomH, BOOL bBonus) abajo buscan : - Code:
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switch (iValue) { y cambian todo el switch por - Code:
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switch (iValue) { case 0: iProb = 800; break; case 1: iProb = 750; break; case 2: iProb = 600; break; case 3: iProb = 550; break; case 4: iProb = 500; break; case 5: iProb = 450; break; case 6: iProb = 400; break; case 7: iProb = 350; break; case 8: iProb = 300; break; case 9: iProb = 250; break; default: iProb = 100; break; } | |
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Roazir


Posts : 163 Since : 2013-08-18
 | Subject: Re: Upgrade Items 100% 5/24/2016, 4:10 pm | |
| No estoy seguro de si el código funciona, pero, ¡gracias por enviarlo! | |
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