KenZoB


Posts : 49 Since : 2014-11-05
![[CODE] Majestic Point UP!! Empty](https://2img.net/i/empty.gif) | Subject: [CODE] Majestic Point UP!! 11/14/2014, 12:15 am | |
| La función de este code es que cuando subes un Majestic Point te sale un mensaje en la parte superior del cuerpo así como el de "Level UP" diciendo "Majestic Point UP" Todo el code va en el Cliente. Declaramos en Game.h: - Code:
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void NotifyMsg_MajesticUp(char * pData); ahora vamos a Lan_eng.h y declaramos : - Code:
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#define NOTIFYMSG_MAJUP1 "Majestic UP" #define NOTIFYMSG_MAJUP2 "Majestic UP" en Game.cpp buscamos : - Code:
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void CGame::NotifyMsg_SettingSuccess(char * pData) y arriba de eso agregamos : - Code:
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// majestic up void CGame::NotifyMsg_MajesticUp(char * pData) {char * cp; int * ip; int i, iPrevLevel; char cTxt[120];
iPrevLevel = m_iLevel;
cp = (char *)(pData + DEF_INDEX2_MSGTYPE + 2);
/*ip = (int *)cp; m_iLevel = *ip; cp += 4;
ip = (int *)cp; m_iStr = *ip; cp += 4;
ip = (int *)cp; m_iVit = *ip; cp += 4;
ip = (int *)cp; m_iDex = *ip; cp += 4;
ip = (int *)cp; m_iInt = *ip; cp += 4;
ip = (int *)cp; m_iMag = *ip; cp += 4;
ip = (int *)cp; m_iCharisma = *ip; cp += 4;*/
// Elian /*m_iLU_Point = m_iLevel*3 - ((m_iStr + m_iVit + m_iDex + m_iInt + m_iMag + m_iCharisma) - 70) - 3; m_cLU_Str = m_cLU_Vit = m_cLU_Dex = m_cLU_Int = m_cLU_Mag = m_cLU_Char = 0;*/
wsprintf(cTxt, NOTIFYMSG_MAJUP1); AddEventList(cTxt, 10);
switch (m_sPlayerType) { case 1: case 2: case 3: PlaySound('C', 21, 0); break;
case 4: case 5: case 6: PlaySound('C', 22, 0); break; }
_RemoveChatMsgListByObjectID(m_sPlayerObjectID);
for (i = 1; i < DEF_MAXCHATMSGS; i++) if (m_pChatMsgList[i] == NULL) { ZeroMemory(cTxt, sizeof(cTxt)); strcpy(cTxt, "Majestic UP"); m_pChatMsgList[i] = new class CMsg(23, cTxt, m_dwCurTime); m_pChatMsgList[i]->m_iObjectID = m_sPlayerObjectID;
if (m_pMapData->bSetChatMsgOwner(m_sPlayerObjectID, -10, -10, i) == FALSE) { delete m_pChatMsgList[i]; m_pChatMsgList[i] = NULL; } return; } } buscamos y remplazamos : - Code:
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case DEF_NOTIFY_GIZONITEMUPGRADELEFT: // 0x0BA4// Item upgrade is possible. cp = (char *)(pData + DEF_INDEX2_MSGTYPE + 2); sp = (short *)cp; sV1 = *sp; cp += 2; m_iGizonItemUpgradeLeft = sV1; dwp = (DWORD *)cp; switch (*dwp) { case 1: // AddEventList(NOTIFY_MSG_HANDLER_GIZONITEMUPGRADELEFT1, 10); NotifyMsg_MajesticUp(pData); break; } //wsprintf(G_cTxt,"majesty: %d", m_iGizonItemUpgradeLeft); //DebugLog(G_cTxt); cp += 4; break; y listo ya eso es todo. | |
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Centuu.-


Posts : 237 Since : 2014-11-26
![[CODE] Majestic Point UP!! Empty](https://2img.net/i/empty.gif) | Subject: Re: [CODE] Majestic Point UP!! 3/9/2016, 9:13 pm | |
| Yo pude hacer que, al recibir mucha experiencia, subas muchos Majestic Points :D - binarydata » Wed Apr 06, 2005 8:14 pm wrote:
- hb dead anyways
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KenZoB


Posts : 49 Since : 2014-11-05
![[CODE] Majestic Point UP!! Empty](https://2img.net/i/empty.gif) | Subject: Re: [CODE] Majestic Point UP!! 4/10/2017, 7:22 pm | |
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Centuu.-


Posts : 237 Since : 2014-11-26
![[CODE] Majestic Point UP!! Empty](https://2img.net/i/empty.gif) | Subject: Re: [CODE] Majestic Point UP!! 4/10/2017, 8:14 pm | |
| Ya tenés que tocar el HGServer, la función CheckLevelUp... es muy enroscado, tuve que crear un sistema llamado Majestic Level (como Paragón de Diablo III), que verifique si sos Level Max y checkee Next Exp = Level+MajesticLevel.. pero funciona! - binarydata » Wed Apr 06, 2005 8:14 pm wrote:
- hb dead anyways
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