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 [CODE] Agregar critical potion

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KenZoB

KenZoB


[CODE] Agregar critical potion Empty
PostSubject: [CODE] Agregar critical potion   [CODE] Agregar critical potion EmptyThu 13 Nov 2014, 10:03 pm

Todo esto es en el HGSources:

Buscamos:

Code:
case DEF_ITEMEFFECTTYPE_HPSTOCK:
 iV1 = m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue1;
 iV2 = m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue2;
 iV3 = m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue3;
 
 m_pClientList[iClientH]->m_iHPstock += iDice(iV1, iV2) + iV3;
 if (m_pClientList[iClientH]->m_iHPstock < 0)   m_pClientList[iClientH]->m_iHPstock = 0;
 if (m_pClientList[iClientH]->m_iHPstock > 500) m_pClientList[iClientH]->m_iHPstock = 500;

 // ¹è°íÇÄÀ» ÇØ°áÇÑ´Ù.
 m_pClientList[iClientH]->m_iHungerStatus += iDice(iV1, iV2) + iV3;
 if (m_pClientList[iClientH]->m_iHungerStatus > 100) m_pClientList[iClientH]->m_iHungerStatus = 100;
 if (m_pClientList[iClientH]->m_iHungerStatus < 0)   m_pClientList[iClientH]->m_iHungerStatus = 0;
 break;

Luego abajo agregamos:

Code:
case DEF_ITEMEFFECTTYPE_CRIT2:
 iMax = 10000;
 if (m_pClientList[iClientH]->m_iSuperAttackLeft < iMax) m_pClientList[iClientH]->m_iSuperAttackLeft += 200;
 iEffectResult = 17;
 break;

En Item.h agregamos:

Code:
#define DEF_ITEMEFFECTTYPE_CRIT2   34

Buscamos:

Code:
case 6: // EXP
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_SLATE_EXP, NULL, NULL, NULL, NULL);
break;

y abajo agregamos:

Code:
case 17:
 SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_NOTICEMSG, NULL, NULL, NULL, "You have earned 200 Critical Points!");
 SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_SUPERATTACKLEFT, NULL, NULL, NULL, NULL);
 break;

por ultimo agregamos en item3.cfg o donde gustes agregarlo:

Code:
Item = 294 CriticalPotion 7 0 34 2 12 10 0 0 0 1 0 6 130 -10 30 -1 0 0 0 0 0 -1 21 0


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