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 [CODE] Cambiar NPC del Shop

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KenZoB

KenZoB


[CODE] Cambiar NPC del Shop Empty
PostSubject: [CODE] Cambiar NPC del Shop   [CODE] Cambiar NPC del Shop EmptyThu 06 Nov 2014, 11:41 am

Se las hago mas fácil para no dar tanta vuelta.

Buscar este codigo en "Game.cpp" Sources "HGServer".

Code:
case DEF_QUESTTYPE_GOPLACE:

Debajo de:

Code:
return FALSE;
}

Les aparece esto:

Code:
int CGame::_iTalkToNpcResult_GuildHall(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange)
{
   return -4;
}

int CGame::_iTalkToNpcResult_GShop(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange)
{
   return -4;
}

int CGame::_iTalkToNpcResult_BSmith(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange)
{
   return -4;
}

int CGame::_iTalkToNpcResult_WHouse(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange)
{
   return -4;
}

int CGame::_iTalkToNpcResult_WTower(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange)
{
   return -4;
}

Borran eso y listo... ese es un comando que hace que dichos NPC vendan en dichos edificios. Al borrarlo pueden poner los NPC en donde quieran y les venderan, podran comprar, todo.
Luego armar el CFG del mapa en donde quieran


[CODE] Cambiar NPC del Shop Pbucket
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