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 [CODE] Auto SS + Enemy Kill

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KenZoB
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KenZoB

Posts : 46

[CODE] Auto SS + Enemy Kill Empty
PostSubject: [CODE] Auto SS + Enemy Kill   [CODE] Auto SS + Enemy Kill 9991011/6/2014, 1:37 pm

En el game.cpp, del cliente... simplemente, modifican esta función:

Remplazar esta función:

Code:
void CGame::NotifyMsg_EnemyKillReward(char *pData)

por esta:

Code:
void CGame::NotifyMsg_EnemyKillReward(char *pData)
{
 DWORD * dwp;
 short * sp, sGuildRank;
 char  * cp, cName[12], cGuildName[24], cTxt[120];
 int   iExp, iEnemyKillCount, iWarContribution;
 int i;

   ZeroMemory(cName, sizeof(cName));
   ZeroMemory(cGuildName, sizeof(cGuildName));

   cp = (char *)(pData + DEF_INDEX2_MSGTYPE + 2);
   dwp  = (DWORD *)cp;
   iExp = *dwp;
   cp += 4;
   dwp  = (DWORD *)cp;
   iEnemyKillCount = *dwp;
   cp += 4;
   memcpy(cName, cp, 10);
   cp += 10;
   memcpy(cGuildName, cp, 20);
   cp += 20;
   sp  = (short *)cp;
   sGuildRank = *sp;
   cp += 2;
   sp  = (short *)cp;
   iWarContribution = *sp;
   cp += 2;

   if (iWarContribution > m_iWarContribution)
   {   wsprintf(G_cTxt, "%s +%d!", m_pGameMsgList[21]->m_pMsg, iWarContribution - m_iWarContribution);
      SetTopMsg(G_cTxt, 5);
   }else if (iWarContribution < m_iWarContribution)
   {}
   m_iWarContribution = iWarContribution;

   if (sGuildRank == -1)
   {   wsprintf(cTxt, NOTIFYMSG_ENEMYKILL_REWARD1, cName);
      AddEventList(cTxt, 10);
   }else
   {   wsprintf(cTxt, NOTIFYMSG_ENEMYKILL_REWARD2, cName, cGuildName); // Fixed by Snoopy
      AddEventList(cTxt, 10);
   }

/*   if( m_iExp != iExp ) // removed by snoopy because too much msg hide victim's name
   {   if (m_iExp > iExp) wsprintf(cTxt, EXP_DECREASED,m_iExp - iExp);
      else wsprintf(cTxt, EXP_INCREASED,iExp - m_iExp);
      AddEventList(cTxt, 10);
   }*/

   if (m_iEnemyKillCount != iEnemyKillCount)
   {   if (m_iEnemyKillCount > iEnemyKillCount)
      {   wsprintf(cTxt, NOTIFYMSG_ENEMYKILL_REWARD5,m_iEnemyKillCount - iEnemyKillCount);
         AddEventList(cTxt, 10);
      }else
      {   wsprintf(cTxt, NOTIFYMSG_ENEMYKILL_REWARD6, iEnemyKillCount - m_iEnemyKillCount);
         AddEventList(cTxt, 10);
      }
   }

   //New Addon - ZeroEoyPnk - MundoHelbreath
   _RemoveChatMsgListByObjectID(m_sPlayerObjectID);

   for (i = 1; i < DEF_MAXCHATMSGS; i++)
   if (m_pChatMsgList[i] == NULL) {
      ZeroMemory(cTxt, sizeof(cTxt));
      strcpy(cTxt, "Enemy Kill!");
      m_pChatMsgList[i] = new class CMsg(23, cTxt, m_dwCurTime);
      m_pChatMsgList[i]->m_iObjectID = m_sPlayerObjectID;

      if (m_pMapData->bSetChatMsgOwner(m_sPlayerObjectID, -10, -10, i) == FALSE) {
         delete m_pChatMsgList[i];
         m_pChatMsgList[i] = NULL;
      }
   }

   if( iExp >= 0 ) m_iExp = iExp;
   if( iEnemyKillCount >= 0 ) m_iEnemyKillCount = iEnemyKillCount;
   PlaySound('E', 23, 0);
   CreateScreenShot();
}

Aca esta para que funcione en el F12:

Buscar en "DlgBoxClick_SysMenu":

Code:
//Guide Map Toggle
if ((msX >= sX + 28) && (msX <= sX + 127) && (msY >= sY + 178) && (msY <= sY + 193))
{ if( m_bIsDialogEnabled[9] ) DisableDialogBox(9);
else EnableDialogBox(9, 0, 0, 0, NULL);
}

Abajo agregar:

Code:
if ((msX >= sX + 132) && (msX <= sX + 235) && (msY >= sY + 178) && (msY <= sY + 193))
{ if (EKScreen == TRUE){
EKScreen == FALSE;
AddEventList( NOTIFY_MSG_EKSCREEN_OFF, 10 );
}else
{ EKScreen == TRUE;
AddEventList( NOTIFY_MSG_EKSCREEN_ON, 10 );
}
}


buscar en "DrawDialogBox_SysMenu":

Code:
PutString(sX + 23, sY + 180, DRAW_DIALOGBOX_SYSMENU_GUIDEMAP, RGB(45,25,25));
PutString(sX + 24, sY + 180, DRAW_DIALOGBOX_SYSMENU_GUIDEMAP, RGB(45,25,25));
if (m_bIsDialogEnabled[9]) PutString(sX + 99, sY + 180, DRAW_DIALOGBOX_SYSMENU_ON, RGB(255,255,255));
else PutString(sX + 98, sY + 180, DRAW_DIALOGBOX_SYSMENU_OFF, RGB(200,200,200));

abajo agregar:

Code:
PutString(sX + 134, sY + 180, DRAW_DIALOGBOX_SYSMENU_SS, RGB(45,25,25));
PutString(sX + 135, sY + 180, DRAW_DIALOGBOX_SYSMENU_SS, RGB(45,25,25));
if (EKScreen == TRUE) PutString(sX + 208, sY + 180, DRAW_DIALOGBOX_SYSMENU_SS_ON, RGB(255,255,255));
else PutString(sX + 208, sY + 180, DRAW_DIALOGBOX_SYSMENU_SS_OFF, RGB(255,255,255));

en lan_eng.h agregar:

Code:
#define DRAW_DIALOGBOX_SYSMENU_SS "EK SS"
#define NOTIFY_MSG_EKSCREEN_OFF "EK Screen OFF"
#define NOTIFY_MSG_EKSCREEN_ON "EK Screen ON"


[CODE] Auto SS + Enemy Kill Pbucket
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jonathan123456

jonathan123456

Posts : 32

[CODE] Auto SS + Enemy Kill Empty
PostSubject: Re: [CODE] Auto SS + Enemy Kill   [CODE] Auto SS + Enemy Kill 9991010/27/2016, 2:07 pm

Gracias amigo el Enemil Kill Funciono pero cuando llega a la parte de agregar el f12 em saltan varios errores ... igual deje el enemil kill :)
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[CODE] Auto SS + Enemy Kill
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