[CODE] Doble Click WareHouse
Author Message KenZoB Posts : 49Since : 2014-11-05 Subject: [CODE] Doble Click WareHouse 11/6/2014, 1:21 pm ClientSRC:
Game.cpp:
Buscar:
Code: if ( m_bIsDialogEnabled[11] && (m_bIsDialogEnabled[23] == FALSE) && (m_bIsDialogEnabled[23] == FALSE) && (m_stDialogBoxInfo[39].sV3 == 24) ) { if (m_pItemList[cItemID]->m_cEquipPos != DEF_EQUIPPOS_NONE) { bSendCommand(MSGID_COMMAND_COMMON, DEF_COMMONTYPE_REQ_REPAIRITEM, NULL, cItemID, m_stDialogBoxInfo[39].sV3, NULL, m_pItemList[cItemID]->m_cName, m_stDialogBoxInfo[39].sV4); // v1.4 return; } }
y justo abajo agregar:
Code: //50Cent - Double Click Warehouse if(m_bIsDialogEnabled[14]) { bItemDrop_Bank(msX, msY); return; }
Este code consiste en que cuando te metes al wh, y abrís el panel para meter items, no hace falta que los arrastres, les vas dando doble clik y se te van metiendo solos. Eso hace el code, solo cuando estas dentro del wh y abrís el panel del mismo.
KenZoB Posts : 49Since : 2014-11-05 Subject: [CODE] Doble Click Warehouse 11/14/2014, 12:41 am ClientSRC:
Game.cpp:
Code: if ( m_bIsDialogEnabled[11] && (m_bIsDialogEnabled[23] == FALSE) && (m_bIsDialogEnabled[23] == FALSE) && (m_stDialogBoxInfo[39].sV3 == 24) ) { if (m_pItemList[cItemID]->m_cEquipPos != DEF_EQUIPPOS_NONE) { bSendCommand(MSGID_COMMAND_COMMON, DEF_COMMONTYPE_REQ_REPAIRITEM, NULL, cItemID, m_stDialogBoxInfo[39].sV3, NULL, m_pItemList[cItemID]->m_cName, m_stDialogBoxInfo[39].sV4); // v1.4 return; } }
Y justo abajo agregar:
Code: if(m_bIsDialogEnabled[14]) { bItemDrop_Bank(msX, msY); return; }
Cuando te metes al wh, y abrís el panel para meter items, no hace falta que los arrastres, les vas dando doble click y se te van metiendo solos. Eso hace el code, solo cuando estas dentro del wh y abrís el panel del mismo.
[CODE] Doble Click WareHouse
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